A journey of discovery…

Posts tagged “kickstarter

Sungem Run Review by UndeadViking

G’day guys,

You may have seen a bit of information filtered through the blog of our next game ‘Sungem Run!’

Well, we are getting very close to launching our Kickstarter (just crossing the t’s and dotting all the lower case j’s) and hope to have it up and running by the end of August.
My wife (who co-designed the game) and I are very excited about this. We are really proud of the game and how it plays and are looking forward to sharing it with the world.

The first video review of it is up, so we’d love you to check it out (embedded below) and let us know what you think. A big thanks to Lance (UndeadViking) for putting it together. Thrilled to hear that you really liked it mate!

Are you as excited about it as we are?
If you or your friends like deduction games and are looking for one with a few interesting twists on the genre and a bit of meat on the bones, check it out and tell your mates about it.
You can also start a conversation or two here on this blog or:

Board Game Geek page: http://www.boardgamegeek.com/boardgame/155056/sungem-run
The Darwin Games Facebook Page: https://www.facebook.com/pages/Darwin-Games/199925236725742

Here’s what we are aiming for with the cards:

Palaudis Tribe Card for Sungem Run

Palaudis Tribe Card for Sungem Run

If any of you have any questions about the game, then please feel free to ask away and we’ll be more than happy to answer.
Cheers,
Ben and Shae.


How to Play Sungem Run! – A Rise of the Occulites Game

G’day guys,

While I work on finishing off the packaging art for Dawn and its expansions and since it is my wedding anniversary today, my wife and I wanted to share the How to Play video for a game that we both co-designed and set in the Rise of the Occulites universe called Sungem Run!

Sungem Run Front Cover

It is a tense, deduction game that uses dice for 2-8 players (or 2-13 with expansions) that plays in 10-30 minutes (depending on player count and skill).

There are several ways to play, with enormous re playability and more in development for the future. It has been in development for over a year and a half now and is set directly after the storyline in Dawn. The Tribal Chiefs of the Tribes that didn’t collect enough Sungems to heat their cave over the Long Dark, don’t want to just give up. So they quickly send out their four members to a nearby Podmothine to raid its Sungems under the cover of darkness. The Chiefs stay back to guard their Home Caves, but your Tribe is not the only one with this idea. If your Tribe is discovered raiding the Podmothine, your Home Cave will be swamped with other Tribes and your Chief will not be able to stop them raiding it.

We are extremely proud of Sungem Run! and have tested it thoroughly with many ages and backgrounds. Sungem Run! has developed into something really special and as such we are looking at Kickstarting this fantastic game around the middle of the year and would love your support. So check out the video and let us know what you think.

All the best and take care,
Cheers,
Ben.


Puscuals and Nymphlets oh my!

Here is a preview of the latest update on Dawn straight from the KS page. We would love your support to get towards our last few exciting Stretch Goals, so please go and check it out and consider supporting us by backing the project.

http://www.kickstarter.com/projects/2002188924/dawn-rise-of-the-occulites-0

Before we jump into details about our tasty treats the Nymphlets, I received an email from Bob Olley that had some quick photos of a couple of new figures… that’s right, we have images of both the Puscual green and the Nymphlet green that will be turned into plastic figures when we hit $65K for the Puscual and $75K for the Nymphlets.

I’ve asked him if he could send me some images of the figures next to an Occulite and when I hear back from him I’ll post them too.

Puscual – 30mm tall, bulky. Tree trunk just fits in a board space.

Nymphlet – Smaller and mounted on a tree branch with reeds down the bottom of it. Total size from bottom to top of branch 25mm. So Nymphlet is roughly Luftle length.

Well? What do you think? I love them and think that they fit right into the Occulite world. I know that I’m looking forward to using them in the game. The Nymphlets (if we hit our target) will actually be cast in 6 different colours to match the tokens and the painted ones will look spectacular. The Puscuals will undoubtedly look fantastic painted up as well. I intend to paint some up in their most common colour scheme – the olive green, with brighter green patches. But then, I have some other cool ideas too.

Nymphlets

“The sun had slowly been sinking beneath the horizon for several days now. The sky was painted a splash of purples and blues, with tiny, white shining lights dotting the canvas. It was becoming Dusk and I had seen the Occulites slow down their exploration. They were mainly gathering plants, food and the last of the easy to get Sungems and bringing them back to their caves. They were preparing for something, but this was the first time in all the time I have watched them, that the sky had darkened. If indeed their night was coming as ours does, then I might not see them for a time. So I watched intently.

Moving my hands slightly, the sound of Crepusculum came flooding back, filling my ears with the sound of the wildlife. A soft breeze blew through the Lumino Trees, the occasional deep croak of a Palaudis and the constant chirping and buzzing of the insect life. Chirping and buzzing that became louder and louder. Looking around the landscape with a crinkled forehead I can see Occulites of all known species gathering. Not fighting, but waiting separately in their Tribes like something was about to happen. Was it going to be a battle?

The answer quickly came to me as a smallish dragonfly-like creature dashed into view, followed by another, and another. Soon the air was filled with them, darting to and fro, dancing through the air. It was then that the commotion started. The Occulites scattered across the landscape, grabbing and jumping at the creatures. Snatching them from the air… some had crude nets, others were using their hands, some stuffed the creatures into kangaroo-like pouches and others devoured theirs on the spot. This was no battle… this was a feast! A feast like no other…”
A passage from Darwin’s Diaries.

These dragonfly-like creatures are now known as Nymphlets and late in each season, as the sun goes down and the sky turns purple, they gather on mass to spawn. The Occulites, being incredibly resourceful use this opportunity as a last ditch effort to put on body fat so they can hibernate during the Long Dark.

All Occulite Tribes find Nymphlets incredibly delicious and an excellent source of slow burning energy. They snack on them throughout the season, but when Dusk comes, they are able to indulge and for some Tribes, this can save their whole season.

The Nimbus Tribe rarely eat theirs straight away, but instead capture them to help pollinate the flowers and plants high up in the mountainous regions where it is too cold for most insects of their ilk. Being primarily herbivorous, the Nimbus could not survive high up in the mountains without their flora and so they rely on the Nymphlets to help them etch out their niche in the environment, despite how tough it is.

In Game Rules

Nymphlets in game, are controlled by the game mechanics, but you have some control over how this plays out. At the start of each round, the players take it in turns to place the coloured Nymphlet wedges onto the directional hex on the edge of the board. Then each Nymphlet moves it’s Speed (5 spaces) in the relevant direction.

Where the wedges are placed will determine which direction each Nymphlet flies. In the above example, the Blue Nymphlet moves 5 spaces in the direction indicated. Nymphlets ignore all terrain and figures when flying, but cannot end their movement on a space with a figure (except another Nymphlet). If this happens, they move an extra space until they hit an empty one.

Nymphlets can be caught by moving into their space and defeating them in Combat. Since Nymphlets have a Defense of 6, that is not always easy. Nymphlets never attack other figures, but if one successfully defends against a catch attempt, for each success in excess of it’s attacker’s successes, it will move one space in its indicated direction away from the attacker.

When you take into account its Innate Abilities below, especially Tricky, they do become very difficult to catch.

Invulnerable
Any damage caused to a Nymphlet for any reason is always cancelled.

Tricky
When defending, a Nymphlet gains rerolls equal to the number of spaces the figure had to Move to Attack it.

Nymphlets are a fun Creature to use in Scenarios and add another Challenge to the palette of options that Dawn – Rise of the Occulites has. We really hope that you can help spread the word about the game so that we can hit our stretch goals and get these figures produced so they don’t just stay as flat tokens.

All the best,
Cheers,
Ben.


Kickstarter is going really well!

G’day guys,

Thanks so much to everyone that has supported me and followed the Rise of the Occulites with interest. At this point in time, I am ecstatic about how well the Kickstarter is going. The show of support and positive interest of all those involved is overwhelming.

Ignis Proud2

We are currently at 160% of our funding level and have smashed through three stretch goals, $30K, $35K and now $40K.

This has allowed us to include:

* The Objective card and Specific Natural Selection Card Deck Expansions for both Palaudis and Hydris for free to backers.

* Advanced Natural Selection Deck A Expansion for free to backers

* To unlock the Floris and Ignis Tribes, adding them to all Puscual Hunter and Sunmaster Levels. But also allowing us to offer figure only and boxed expansion, as well as Card Pack Expansion add ons for them as well.

Our next stop is $45K which will unlock the Nimbus Tribe and the Advanced Natural Selection Deck B Expansion, so exciting times are certainly ahead.

To help keep the momentum going, we would really appreciate if you could spread the word about Dawn. Start conversations, share information and images and help get it some more exposure so that we can make Dawn the very best it can be. After our $45K stretch goal, we have free Luftles at $50K and then free Puscual figures at $65K and free Nymphlet figures at $75K… then perhaps some other very special items if we can get that far. So please help spread the word!

Cheers,
Ben.

 

 


Dawn has been Relaunched and is live on Kickstarter now!

G’day guys,

After a lot of hard work by both Eagle Games and Darwin Games, the Kickstarter Campaign for Dawn – Rise of the Occulites has been relaunched!

A lot of thought and effort has been put into making this second time around more successful. So the campaign has been restructured with a lower goal, there have been new stretch goals introduced, new art for the cards and we have been able to get a very high quality pre paint organised. To be honest, I was shocked at how good they look. There is virtually no difference between the prepaints and the studio paint jobs now. This has cost us a bit more to achieve this quality, but we have been able to maintain the previous pledge costings as before for both Puscual and Sunmaster levels.

Card BackWe hope that you will join us again this time around and if you didn’t join in on the fun of the first Kickstarter, we hope to see you over there for our second.

You can check it out here:

http://kck.st/1aDqbR4

Please share the link with your gaming mates and families and friends that are looking for an endearingly quirky, but incredibly fun and replayable game. Let’s get Dawn funded quickly so that we can start unlocking the stretch goals. We have some more up our sleeves and with your help, we may be able to reach them!

Cheers and thanks for the support!
Ben (the designer) goo

 


Taking on feedback on card appearance

G’day guys,

A fair amount of time has passed since the first Kickstarter for Dawn – Rise of the Occulites came and went. As we ramp up towards the relaunch, I wanted to revisit some of the feedback I had received about the appearance of the cards. Having played around with some alternative ways to present the cards in a more stylish manner, I have come up with the following.

Print

The idea would be to redraw the illustrations for all the cards to improve their appearance, but also to make the card templates themselves more appealing. I would honestly love to hear your feedback on what I’ve done here. I haven’t run this past Eagle Games, but before I commit to any of these changes, I would have to get everyone’s feedback, as well as of course the blessing from Eagle Games to do so. It would take a lot of time to re illustrate every card and so my instinct would be that it could be a possible stretch goal to improve the cards. Looking forward to hearing your thoughts.

All the very best and I’ll have some more information on the relaunch of Dawn – Rise of the Occulites soon.
EDIT: Here is another option that takes into consideration some of the constructive feedback that I’ve received on the above card.

Print

Cheers,
Ben.


Dawn – Rise of the Occulites Kickstarter Launches June 19th @ 9pm US EST

G’day guys,

I am proud to announce that in partnership with Eagle Games, we are ready to launch the Dawn – Rise of the Occulites Kickstarter this Wednesday 19th June at 9pm US EST

I will post the link to the KS here when it launches, but until then, please spread the word!

Dawn - Rise of the Occulites 3D Box

The full base rulebook will be available to download on launch, so you will be able to properly evaluate whether or not this is the game for you. It is a huge box, with lots of components. You will have the option to purchase the game with coloured plastic figures or with pre-paints if you so choose.

We also have some very cool stretch goals and add ons to help immerse you in the Occulite world. We are very excited to finally share the game with you all.

If you have any questions at all, please ask away!

Cheers,

Ben.