You may have seen a bit of information filtered through the blog of our next game ‘Sungem Run!’
Well, we are getting very close to launching our Kickstarter (just crossing the t’s and dotting all the lower case j’s) and hope to have it up and running by the end of August.
My wife (who co-designed the game) and I are very excited about this. We are really proud of the game and how it plays and are looking forward to sharing it with the world.
The first video review of it is up, so we’d love you to check it out (embedded below) and let us know what you think. A big thanks to Lance (UndeadViking) for putting it together. Thrilled to hear that you really liked it mate!
Are you as excited about it as we are?
If you or your friends like deduction games and are looking for one with a few interesting twists on the genre and a bit of meat on the bones, check it out and tell your mates about it.
You can also start a conversation or two here on this blog or:
Board Game Geek page: http://www.boardgamegeek.com/boardgame/155056/sungem-run
The Darwin Games Facebook Page: https://www.facebook.com/pages/Darwin-Games/199925236725742
Here’s what we are aiming for with the cards:
If any of you have any questions about the game, then please feel free to ask away and we’ll be more than happy to answer.
Ben and Shae.
While I work on finishing off the packaging art for Dawn and its expansions and since it is my wedding anniversary today, my wife and I wanted to share the How to Play video for a game that we both co-designed and set in the Rise of the Occulites universe called Sungem Run!
It is a tense, deduction game that uses dice for 2-8 players (or 2-13 with expansions) that plays in 10-30 minutes (depending on player count and skill).
There are several ways to play, with enormous re playability and more in development for the future. It has been in development for over a year and a half now and is set directly after the storyline in Dawn. The Tribal Chiefs of the Tribes that didn’t collect enough Sungems to heat their cave over the Long Dark, don’t want to just give up. So they quickly send out their four members to a nearby Podmothine to raid its Sungems under the cover of darkness. The Chiefs stay back to guard their Home Caves, but your Tribe is not the only one with this idea. If your Tribe is discovered raiding the Podmothine, your Home Cave will be swamped with other Tribes and your Chief will not be able to stop them raiding it.
We are extremely proud of Sungem Run! and have tested it thoroughly with many ages and backgrounds. Sungem Run! has developed into something really special and as such we are looking at Kickstarting this fantastic game around the middle of the year and would love your support. So check out the video and let us know what you think.
All the best and take care,
I thought it was about time to start reposting to this blog now that the excitement of the Kickstarter is done and most of the post Kickstarter work is out of the way.
I have been working really hard to complete all the artwork required for Dawn – Rise of the Occulites, a task which I have recently finished. All that is left to do is set out the punchboards and then off to production. The figures are already there, being used to create metal molds to make the figures out of for the board game. Exciting stuff indeed.
I’d like to re-thank everyone that supported Dawn – Rise of the Occulites before, during and after the Kickstarter. It has been absolutely invaluable and I can’t wait to get the game out into everyone’s hands.
The Puscual figure was supposed to be a stretch goal during the Kickstarter for Dawn – Rise of the Occulites, but we didn’t quite reach it. Being too eager (and prepared), I had been able to get Bob Olley to sculpt one up for me, which I got Nic from Eureka Miniatures to cast up for me. So I will have Puscuals ready for a future expansion for Dawn (hopefully it proves popular enough!). It will also be doing double duty as a Puscual Pack Leader for Drums of War (the 18mm mass combat game I am designing that is set in the Occulite world – I already have Palaudis figures sculpted up by Bob and they are unbelievable! But more on this as I develop it further)
So, over the weekend, I was able to paint one of the Puscuals up. Now, I’m a bit rusty with the paint brush, so please excuse the errors I have made, but the Puscual was a blast to paint up! Really easy and a nice way to ease back into a bit of miniature painting. So, without further delay, here it is!
Looking forward into the future of games set in the Rise of the Occulites Universe, most probably the next to release will be Sungem Run!
The Long Dark has just begun and Occulite Tribes all over Crepusculum have been getting ready all season long for their hibernation. Most Tribes have had their Home Caves stocked with Sungems for much of the season, but others have not been as ready. Their Sungem supply will not last for the length of the Long Dark, and so they must journey out of their warm caves to find a Podmothine to steal Sungems from. If they are caught away from their Home Cave by another Tribe though, their existing supply of Sungems will be put at risk of theft, so they must do so undiscovered in the dark. Each Tribe’s Chief guards their Home Cave as the rest of the Tribe goes out to harvest Sungems from a local Podmothine, their way lit by a single Sungem each. Harvesting Sungems isn’t that easy when the Podmothine defends itself though and if at any time they find themselves without the light of a Sungem, the Tribe becomes lost and will have to find their own way back home. Which Tribe will be the most sneaky and skillful? This, is Sungem Run!
Sungem Run! is a 2-8 (up to 13 when using expansions) player game of sneakiness, misdirection and deduction that has been in development and playtest over the last year and a half. It has been thoroughly playtested by many, many different types of players, ranging from grade four students, right through to grandparents, gamers, non-gamers and everything in between. It is a blast to play and I can’t wait to share it with fans of the Occulite world. Although fans of the Occulites will enjoy the theme of the game, people that are unfamiliar with the one eyed little critters, can still enjoy the game without having any background knowledge of it.
It uses dice manipulation to allow your Tribe to hide amongst the other Tribes without being spotted, gathering Sungems, while avoiding the Podmothine itself. With many different ways to play, Sungem Run! has become a firm favourite in my class last year and is proving to be so again this year. It was a lot of fun playing and testing with the kids last year and due to everyone’s hard work, Sungem Run! is a fun and solid game that provides excited tension every game. Look for more information soon.
After more than 7 years in development and the first game in the Rise of the Occulites Saga will be fully funded in less than 48 hours.
It has been a stressful and rewarding experience and I’m sure I will sleep for days after it is complete.
In the campaign, we have been able to unlock all five Tribes, 5 stretch goals which include Optional Card Packs for Palaudis and Hydris Objectives and Tribe Specific Natural Selection Decks, two packs of Advanced Natural Selection Cards, an extra pack of Luftles and we are moving towards unlocking the Unique Event card stretch goal.
The Kickstarter has allowed us to do a lot with Dawn much faster than we would have by traditional means, but with just under 48 hours still available to pledge, we can still unlock the 8 free Puscual figures and 12 free Nymphlet figures if we get a bit more support in these final two days.
So please, check out the project on Kickstarter and if you like what you see, lock in a pledge to help us include more for everyone!
Here is a preview of the latest update on Dawn straight from the KS page. We would love your support to get towards our last few exciting Stretch Goals, so please go and check it out and consider supporting us by backing the project.
Before we jump into details about our tasty treats the Nymphlets, I received an email from Bob Olley that had some quick photos of a couple of new figures… that’s right, we have images of both the Puscual green and the Nymphlet green that will be turned into plastic figures when we hit $65K for the Puscual and $75K for the Nymphlets.
I’ve asked him if he could send me some images of the figures next to an Occulite and when I hear back from him I’ll post them too.
Puscual – 30mm tall, bulky. Tree trunk just fits in a board space.
Nymphlet – Smaller and mounted on a tree branch with reeds down the bottom of it. Total size from bottom to top of branch 25mm. So Nymphlet is roughly Luftle length.
Well? What do you think? I love them and think that they fit right into the Occulite world. I know that I’m looking forward to using them in the game. The Nymphlets (if we hit our target) will actually be cast in 6 different colours to match the tokens and the painted ones will look spectacular. The Puscuals will undoubtedly look fantastic painted up as well. I intend to paint some up in their most common colour scheme – the olive green, with brighter green patches. But then, I have some other cool ideas too.
“The sun had slowly been sinking beneath the horizon for several days now. The sky was painted a splash of purples and blues, with tiny, white shining lights dotting the canvas. It was becoming Dusk and I had seen the Occulites slow down their exploration. They were mainly gathering plants, food and the last of the easy to get Sungems and bringing them back to their caves. They were preparing for something, but this was the first time in all the time I have watched them, that the sky had darkened. If indeed their night was coming as ours does, then I might not see them for a time. So I watched intently.
Moving my hands slightly, the sound of Crepusculum came flooding back, filling my ears with the sound of the wildlife. A soft breeze blew through the Lumino Trees, the occasional deep croak of a Palaudis and the constant chirping and buzzing of the insect life. Chirping and buzzing that became louder and louder. Looking around the landscape with a crinkled forehead I can see Occulites of all known species gathering. Not fighting, but waiting separately in their Tribes like something was about to happen. Was it going to be a battle?
The answer quickly came to me as a smallish dragonfly-like creature dashed into view, followed by another, and another. Soon the air was filled with them, darting to and fro, dancing through the air. It was then that the commotion started. The Occulites scattered across the landscape, grabbing and jumping at the creatures. Snatching them from the air… some had crude nets, others were using their hands, some stuffed the creatures into kangaroo-like pouches and others devoured theirs on the spot. This was no battle… this was a feast! A feast like no other…”
A passage from Darwin’s Diaries.
These dragonfly-like creatures are now known as Nymphlets and late in each season, as the sun goes down and the sky turns purple, they gather on mass to spawn. The Occulites, being incredibly resourceful use this opportunity as a last ditch effort to put on body fat so they can hibernate during the Long Dark.
All Occulite Tribes find Nymphlets incredibly delicious and an excellent source of slow burning energy. They snack on them throughout the season, but when Dusk comes, they are able to indulge and for some Tribes, this can save their whole season.
The Nimbus Tribe rarely eat theirs straight away, but instead capture them to help pollinate the flowers and plants high up in the mountainous regions where it is too cold for most insects of their ilk. Being primarily herbivorous, the Nimbus could not survive high up in the mountains without their flora and so they rely on the Nymphlets to help them etch out their niche in the environment, despite how tough it is.
In Game Rules
Nymphlets in game, are controlled by the game mechanics, but you have some control over how this plays out. At the start of each round, the players take it in turns to place the coloured Nymphlet wedges onto the directional hex on the edge of the board. Then each Nymphlet moves it’s Speed (5 spaces) in the relevant direction.
Where the wedges are placed will determine which direction each Nymphlet flies. In the above example, the Blue Nymphlet moves 5 spaces in the direction indicated. Nymphlets ignore all terrain and figures when flying, but cannot end their movement on a space with a figure (except another Nymphlet). If this happens, they move an extra space until they hit an empty one.
Nymphlets can be caught by moving into their space and defeating them in Combat. Since Nymphlets have a Defense of 6, that is not always easy. Nymphlets never attack other figures, but if one successfully defends against a catch attempt, for each success in excess of it’s attacker’s successes, it will move one space in its indicated direction away from the attacker.
When you take into account its Innate Abilities below, especially Tricky, they do become very difficult to catch.
Any damage caused to a Nymphlet for any reason is always cancelled.
When defending, a Nymphlet gains rerolls equal to the number of spaces the figure had to Move to Attack it.
Nymphlets are a fun Creature to use in Scenarios and add another Challenge to the palette of options that Dawn – Rise of the Occulites has. We really hope that you can help spread the word about the game so that we can hit our stretch goals and get these figures produced so they don’t just stay as flat tokens.
All the best,
Thanks so much to everyone that has supported me and followed the Rise of the Occulites with interest. At this point in time, I am ecstatic about how well the Kickstarter is going. The show of support and positive interest of all those involved is overwhelming.
We are currently at 160% of our funding level and have smashed through three stretch goals, $30K, $35K and now $40K.
This has allowed us to include:
* The Objective card and Specific Natural Selection Card Deck Expansions for both Palaudis and Hydris for free to backers.
* Advanced Natural Selection Deck A Expansion for free to backers
* To unlock the Floris and Ignis Tribes, adding them to all Puscual Hunter and Sunmaster Levels. But also allowing us to offer figure only and boxed expansion, as well as Card Pack Expansion add ons for them as well.
Our next stop is $45K which will unlock the Nimbus Tribe and the Advanced Natural Selection Deck B Expansion, so exciting times are certainly ahead.
To help keep the momentum going, we would really appreciate if you could spread the word about Dawn. Start conversations, share information and images and help get it some more exposure so that we can make Dawn the very best it can be. After our $45K stretch goal, we have free Luftles at $50K and then free Puscual figures at $65K and free Nymphlet figures at $75K… then perhaps some other very special items if we can get that far. So please help spread the word!
After a lot of hard work by both Eagle Games and Darwin Games, the Kickstarter Campaign for Dawn – Rise of the Occulites has been relaunched!
A lot of thought and effort has been put into making this second time around more successful. So the campaign has been restructured with a lower goal, there have been new stretch goals introduced, new art for the cards and we have been able to get a very high quality pre paint organised. To be honest, I was shocked at how good they look. There is virtually no difference between the prepaints and the studio paint jobs now. This has cost us a bit more to achieve this quality, but we have been able to maintain the previous pledge costings as before for both Puscual and Sunmaster levels.
You can check it out here:
Please share the link with your gaming mates and families and friends that are looking for an endearingly quirky, but incredibly fun and replayable game. Let’s get Dawn funded quickly so that we can start unlocking the stretch goals. We have some more up our sleeves and with your help, we may be able to reach them!
Cheers and thanks for the support!
Ben (the designer)