Progress, Painted Puscual and Projects…
I thought it was about time to start reposting to this blog now that the excitement of the Kickstarter is done and most of the post Kickstarter work is out of the way.
I have been working really hard to complete all the artwork required for Dawn – Rise of the Occulites, a task which I have recently finished. All that is left to do is set out the punchboards and then off to production. The figures are already there, being used to create metal molds to make the figures out of for the board game. Exciting stuff indeed.
I’d like to re-thank everyone that supported Dawn – Rise of the Occulites before, during and after the Kickstarter. It has been absolutely invaluable and I can’t wait to get the game out into everyone’s hands.
The Puscual figure was supposed to be a stretch goal during the Kickstarter for Dawn – Rise of the Occulites, but we didn’t quite reach it. Being too eager (and prepared), I had been able to get Bob Olley to sculpt one up for me, which I got Nic from Eureka Miniatures to cast up for me. So I will have Puscuals ready for a future expansion for Dawn (hopefully it proves popular enough!). It will also be doing double duty as a Puscual Pack Leader for Drums of War (the 18mm mass combat game I am designing that is set in the Occulite world – I already have Palaudis figures sculpted up by Bob and they are unbelievable! But more on this as I develop it further)
So, over the weekend, I was able to paint one of the Puscuals up. Now, I’m a bit rusty with the paint brush, so please excuse the errors I have made, but the Puscual was a blast to paint up! Really easy and a nice way to ease back into a bit of miniature painting. So, without further delay, here it is!
Looking forward into the future of games set in the Rise of the Occulites Universe, most probably the next to release will be Sungem Run!
The Long Dark has just begun and Occulite Tribes all over Crepusculum have been getting ready all season long for their hibernation. Most Tribes have had their Home Caves stocked with Sungems for much of the season, but others have not been as ready. Their Sungem supply will not last for the length of the Long Dark, and so they must journey out of their warm caves to find a Podmothine to steal Sungems from. If they are caught away from their Home Cave by another Tribe though, their existing supply of Sungems will be put at risk of theft, so they must do so undiscovered in the dark. Each Tribe’s Chief guards their Home Cave as the rest of the Tribe goes out to harvest Sungems from a local Podmothine, their way lit by a single Sungem each. Harvesting Sungems isn’t that easy when the Podmothine defends itself though and if at any time they find themselves without the light of a Sungem, the Tribe becomes lost and will have to find their own way back home. Which Tribe will be the most sneaky and skillful? This, is Sungem Run!
Sungem Run! is a 2-8 (up to 13 when using expansions) player game of sneakiness, misdirection and deduction that has been in development and playtest over the last year and a half. It has been thoroughly playtested by many, many different types of players, ranging from grade four students, right through to grandparents, gamers, non-gamers and everything in between. It is a blast to play and I can’t wait to share it with fans of the Occulite world. Although fans of the Occulites will enjoy the theme of the game, people that are unfamiliar with the one eyed little critters, can still enjoy the game without having any background knowledge of it.
It uses dice manipulation to allow your Tribe to hide amongst the other Tribes without being spotted, gathering Sungems, while avoiding the Podmothine itself. With many different ways to play, Sungem Run! has become a firm favourite in my class last year and is proving to be so again this year. It was a lot of fun playing and testing with the kids last year and due to everyone’s hard work, Sungem Run! is a fun and solid game that provides excited tension every game. Look for more information soon.