Terrain Overlays, Complete Rules and Playthrough Videos, Oh My!
First of all, I’d like to thank everyone for pledging to my game. I am extremely grateful that you are helping this dream of mine become a reality. This update will be the first of many that I am making to discuss different aspects of the game and to give you guys more information about the depth and breadth of Dawn and what you will be getting.
Before we start today’s update, I wanted to post a clear link to the complete rules for Dawn – Rise of the Occulites as it has got a bit lost in amongst the page and I’d like everyone to have access to it. It has been available as a download since day one. Please download it and have a read through! 🙂 DOWNLOAD RULES HERE
Playthrough Video of Core Rules
Something else that I’ve uploaded to my blog and posted in the comments was a complete playthrough video of the first Scenario. It uses just the Core rules to demonstrate what the game at its core is all about. Videos going over some of the five different layers of advanced rules will be posted over the coming days.
There have been some calls to ask for some more information on the Terrain Overlays and what they look like. So I have uploaded images of all the different Terrain Overlays that come with the base game. There are more in the expansions. So here they are:
There are multiple of the Scenic Features (7 hex rocks and 7 hex plants) as well as multiples of the Trees. The Ridge and the large Rocky Outcrop are back to back.
In the Core rules, Terrain is broken up into three different types: Clear (move through it normally), Difficult (it costs 2 Speed for each space moved through) and Impassable (cannot move through it). If you layer in the Advanced Terrain rules, each piece of Terrain has its own unique effect on the game. You can find out more about these on page 21 of the Dawn – Rise of the Occulites rulebook. If you have any further questions, please don’t hesitate to ask.
I have a big post on what Campaigns look like in Dawn that I will repost as an update here tomorrow, but is there something gameplay oriented in particular you would like to know about?