Dusk – Rise of the Occulites II Natural Selection Deck card sample
Thanks to those that emailed me with their thoughts on which way to go mechanics wise for Dusk – Rise of the Occulites II. Personally, I really enjoy the use of cards and love the way it brings the concept of the Natural Selection Deck back into the second game. This hopefully means that people will be comfortable with the mechanics involved coming from Dawn. But conversely, it will give a solid base to work from for any players that start at Dusk – Rise of the Occulites II and check out first game Dawn afterwards.
In fact, the new format has received some really positive feedback from around here, with suggestions to redo the original deck in this new style. I was thinking and it might be good to have similar formats where similar functions are in the same spaces etc… What do you guys think?
So, anyway, here is the style for the Natural Selection Deck in the second game “Dusk – Rise of the Occulites II”.
So, as you can see, its quite a departure from the Natural Selection Cards from Dawn. Some of the things are the same, others are new. There is no Aggressive (Red) and Defensive (Blue) statistics on the cards, so no smaller numbers are needed (for when using a Blue card as a Red etc…). There remains the number of characters activated and the card effects, but the number down the bottom is new. That is the cost in Tribal Tokens to use that ability. Yes, Tribal Tokens are back. They are a resource you need to manage carefully over the course of the game. Since some of these card effects are quite powerful (including being reborn in your Home Cave), there are costs involved. So how you spend your Tribal Tokens is also important in Dusk.
I decided to keep the immediately important information (aka the Combat value of the card – how many dice the card will let you roll) and the number of blocks you can Activate, to the left of the card. This would allow you to quickly reference these when the cards are fanned out in your hand.
Anyway, that’s probably enough for now but I hope this sparks an interest in Dusk, the second game in the Rise of the Occulites series. As always, if you have any questions or comments they are most welcome below. Or you can email me on benATdarwin-games.com.au
As the sun begins to go down on the internal playtesting and prototype development of Dusk, the external playtesting call creeps ever closer. External testing will begin with two Tribes at first, with three quickly following and then the last two… yes that’s right, Dusk will end up with seven Tribes… Palaudis, Hydris, Floris, Ignis, Nimbus, Silicus and Tundris… 😉
If you are excited about the Rise of the Occulites setting and the games based on it, then please consider spreading the news and telling your friends about us. We’d love to be able to share the Rise of the Occulites story with as many people as possible. So please, spread the word! 🙂
Cheers and thanks again for supporting Darwin Games!