Rise of the Occulite miniatures?
You may recall in my first Developer Diary that I had initially wrote Dawn: Rise of the Occulites as a tabletop miniatures game, but had been working on implementing it as a boardgame due to a number of reasons (some of which I discussed).
So most of you would assume that the tabletop miniatures side of things had been dropped entirely. I can say that this is not the case. I could not in my right mind, let the tabletop miniatures side of the game go. I have been developing both in tandem, to use the same rules, with some changes for the miniatures version – mainly in the movement aspect (however I have kept the mushrooms as I loved them so much!).
Some food for thought… an early prototype Luftle figure painted up (sans arms) and a prototype Occulite green in the back as a teaser…
Right now I’m trying to decide how to proceed. I need to keep in mind how I’m going to produce this game and physically distribute it, but I want to ensure that I am targeting the right audience as well. If I self-published it as a boardgame, it would most likely come with either cardboard standups or wooden blocks with stickers for the characters. There would also be the option to purchase metal miniatures to replace these figures as time goes on, but they wouldn’t be available to start with as I need to choose what to put my time into – the art for the tiles, or the sculpting of the miniatures.
Another option is to go down the miniatures game route and just have these metal figures available from the get-go, but as with all miniatures games, the scenery needs to be made by the player. No tiles would be provided as I would put my time into sculpting the miniatures.
The third option is for a publisher to pick it up and run with it. This is an awesome option, but one that is more difficult to pull off (however if there are any publishers that are interested… please email me!)
So, my question to all of you guys out there is which iteration would you prefer? Would you prefer a boardgame or a miniatures game?
Thanks so much for helping shape the direction of the first game in the Rise of the Occulites Trilogy.